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Old Jun 02, 2008, 09:32 PM // 21:32   #81
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Shout, Chant, and Echo mechanics are overpowered because there are not many options you have to deal with them if they succeed.

Weapon and Item spells can't be touched once successful, therefore they are even more overpowered than thev shout mechanic.

Shadowstepping is overpowered because it doesn't need LoS and as some one stated before a single shadowstep could travel half a map to get around a wall if there is an opening far away.

The scythe is overpowered because of its crit damage + its ability to apply Deep Wound at will. Dervishes can do the most amount of damage on the first action to a single target than another class in the game.

Avatar of Melandru is overpowered because it ignores a facet of the game, which is conditions.

Thats just a general list of what is overpowered. I'm sure there are other things you can find in certain yteam makeups and such, but I was looking at mechanics.
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Old Jun 02, 2008, 09:34 PM // 21:34   #82
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[skill]Shock[/skill] + [skill]Eviscerate[/skill] XD
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Old Jun 02, 2008, 09:51 PM // 21:51   #83
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Stupid question but how is paragon over powered? Like i used to play mine all the time and it was fun but i guess i was doing it wrong or something. Is there a specific godly build or 2 or something? Love the class just think i must have sucked at it lol
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Old Jun 02, 2008, 10:05 PM // 22:05   #84
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Quote:
Originally Posted by super strokey
Stupid question but how is paragon over powered? Like i used to play mine all the time and it was fun but i guess i was doing it wrong or something. Is there a specific godly build or 2 or something? Love the class just think i must have sucked at it lol
You can't strip shouts, you can't interrupt shouts.

Paragons also can limitlessy use There's Nothing to Fear and Save Yourselves!, which provides some ungodly amount of party-wide damage reduction. I know that SY is around 82% reduction, and I assume stacking with TNTF it's gotta be around 90. But I don't know the precise numbers, I just know that you get heavy damage + the equivalent of 8 prot monks in one character.
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Old Jun 02, 2008, 10:48 PM // 22:48   #85
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In PvE no skills are overpowerd. Find it too easy? Go play HM. HM too easy too? Than you're done, you've seen and beated the game, don't try to re-introduce the nerf bat for PvE just for your own sakes challences.
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Old Jun 02, 2008, 11:30 PM // 23:30   #86
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Since my first post got lost in the void that is "page 3", I'll repeat it (what I remember of it).

Sabway shouldn't even be on that list. It is a powerful build, but it's made up of ordinary, every day skills that were put together by someone who has the SKILL and KNOWLEDGE necessary to develope such a set up.

If the same standard ("Sabway is over-powered") is applied across the board, then every single solo farming build out there should be added to the list!
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Old Jun 03, 2008, 12:00 AM // 00:00   #87
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Quote:
Originally Posted by Kook~NBK~
Since my first post got lost in the void that is "page 3", I'll repeat it (what I remember of it).

Sabway shouldn't even be on that list. It is a powerful build, but it's made up of ordinary, every day skills that were put together by someone who has the SKILL and KNOWLEDGE necessary to develope such a set up.

If the same standard ("Sabway is over-powered") is applied across the board, then every single solo farming build out there should be added to the list!
I'll repeat what I said in response to that. None of the skills in Sabway are overpowered, soul reaping is. With the minion bomber, SR will be proccing every 5 seconds, providing essentially limitless energy. What you choose to do with that energy largely doesn't matter as long as you cover "don't die" and "kill stuff".

What's more interesting about Sabway is that it isn't creative at all, no disrespect to Sab. It's simply one iteration of soul reaping exploit build in HA (jagged bonesway) reduced to the 3 main characters. What's overpowered in PvP is almost always overpowered in PvE.
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Old Jun 03, 2008, 12:39 AM // 00:39   #88
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[flare]
ZOMG SPAMMABLEZ
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Old Jun 03, 2008, 01:56 AM // 01:56   #89
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Honestly, I don't think any skill is unbalanced.

More to the point, I don't care.

It seems that when the game first came out, people were complaining that 8 skills wasn't enough. Then they started nerfing and people started to bitch about how bad the skills were. Then they reverted a crap load of them and now people are bitching that they're over-powered? Should I call the waaaaaambulance? I think I will.

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Old Jun 03, 2008, 02:00 AM // 02:00   #90
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Hard mode should be a challenge. if you want the phat loot then work for it. shouldn't be handed to you.
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Old Jun 03, 2008, 03:46 AM // 03:46   #91
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Quote:
Originally Posted by Chthon

C. SY and TNTF are necessary to the game thanks to the ridiculous stat-pumping seen in HM and DoA. In the unlikely event that a-net decides to go back and take away the monsters' ridiculous stats and instead make them smarter and give them better builds, then it would be time for SY and TNTF to go. But nerfing SY/TNTF without doing something about the fundamental stat-pumping problem with the monsters at the same time would make the game worse overall instead of better.
For me it seems stupid that because of few "harder" areas which can be done without these skills also legimate "Imbagon" and "instawin button" in Guild Wars.
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Old Jun 03, 2008, 05:59 AM // 05:59   #92
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Quote:
Originally Posted by Snow Bunny
Chthon, your comments here are based on a fundamental flaw - that any player should be able to complete anything.
While it's true that my argument is based on that point, that point is not a flaw.

It's also not a normative statement about how I feel the game should be designed. Rather, it's an observation about what a-net has to do to keep their franchise viable.

Joe SixAxis is paying the bills, and the game has to appeal to him with the right balance of challenging-yet-doable. The whole game. If there's areas of the game that he has no hope of beating, especially areas with the best rewards, he's going to become frustrated and resentful. Nevermind that there's (what you may think is) "enough" content for him outside of those areas. He's going to be frustrated and resentful because he wants to play the whole game, and he can't. (Anyone remember the huge bruhaha with Razah? Yeah.) And when Joe SixAxis is feeling frustrated and resentful, it doesn't bode well for GW2's prospects of turning a profit.

As painful as it may be to all the leet guru e-peens around here, the GW world does not revolve around us. (Though for awhile it did revolve around high-end PvP, and that's a mistake that a-net is paying the price for now.) My personal preferences are rather in-line with yours -- I would like a fair number of zones with a difficulty level somewhat beyond what the average player is able to handle. But I recognize that there aren't enough people like you and me to financially support a game that caters to our preferences.
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Old Jun 03, 2008, 06:18 AM // 06:18   #93
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It's PvE who cares.
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Old Jun 03, 2008, 06:27 AM // 06:27   #94
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Quote:
Originally Posted by Thizzle
It's PvE who cares.
Thats blasphemy in riverside.
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Old Jun 03, 2008, 06:46 AM // 06:46   #95
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Quote:
Originally Posted by FengShuiDove
If I were the devs I'd straight give up, or make such a butcher of an update that no one can play the game at all after all the major QQ about this last one.
That would actually be funny to see.

Quote:
Originally Posted by Chthon
1. Because the game, including HM, needs to be accessible to the average player. It's the thousands of "average" players who pay the bills; and it's them for whom the game needs to be challenging-yet-doable.

2. The stat-pumped monsters necessitate some sort of exceptional damage mitigation or they just "wtfpwn" you.

3. The non-PvE-only options for big damage mitigation are too difficult for the average player to use effectively. (Let's face it -- figuring out who is about to need a PS, getting it there before the damage lands, and repeating the process without running out of energy is something most players will never master. And that goes double for when they have to micro it off a hero bar.)

4. Ergo, some easier-to-use big damage mitigation is necessary. SY and TNTF fill this role.
1. HM is meant to be HARD therefore, not "accessible to the 'average' player." What is, and should, be accessible is the Normal Mode of the game.

2.[Protective Spirit] and other Protection Payers ring a bell? Don't need PvE-only skills to beat the game.

3. Lol too difficult to use Protective Spirit? Too difficult to use Aegis? You sir, I laugh at.

4. Some mitigation is needed, yes, easier to use? Not for Hard Mode, Cons can help, maybe even have Three monks with you, and hey, Heroes are GREAT at spamming skills and healing on the spot.

@OP. Seriously, need to remove those jokes and other ideas. PermaSF=build, not overpowered skill, SF=nearly overpowered skill. Only thing I can see up there would be Ursan+HB monk, Imbagon/God-Mode War, Perma SF, and those are sets of builds, not skills. So really, nothing is "overpowered" but combinations of good skills are, which is where the problem lies. With where your going, might as well add every PvE skill and every Elite skill, along with the skills that got the split.

Edit:
Quote:
Originally Posted by Chthon
While it's true that my argument is based on that point, that point is not a flaw.

It's also not a normative statement about how I feel the game should be designed. Rather, it's an observation about what a-net has to do to keep their franchise viable.

Joe SixAxis is paying the bills, and the game has to appeal to him with the right balance of challenging-yet-doable. The whole game. If there's areas of the game that he has no hope of beating, especially areas with the best rewards, he's going to become frustrated and resentful. Nevermind that there's (what you may think is) "enough" content for him outside of those areas. He's going to be frustrated and resentful because he wants to play the whole game, and he can't. (Anyone remember the huge bruhaha with Razah? Yeah.) And when Joe SixAxis is feeling frustrated and resentful, it doesn't bode well for GW2's prospects of turning a profit.

As painful as it may be to all the leet guru e-peens around here, the GW world does not revolve around us. (Though for awhile it did revolve around high-end PvP, and that's a mistake that a-net is paying the price for now.) My personal preferences are rather in-line with yours -- I would like a fair number of zones with a difficulty level somewhat beyond what the average player is able to handle. But I recognize that there aren't enough people like you and me to financially support a game that caters to our preferences.
@ first bold: Mr. Joe should learn it is just a game and shouldn't get frustrated over it. @ 2nd bold. LMFAO thats funny, as I see it, there are more E-peens on the game then in the forum, yes could be same e-peens, but I don't see so many in the forum at least.

Last edited by Konig Des Todes; Jun 03, 2008 at 06:50 AM // 06:50..
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Old Jun 03, 2008, 07:08 AM // 07:08   #96
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Quote:
Originally Posted by Thizzle
It's PvE who cares.
I do. I want pve to be challenging, k?
Gud.
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Old Jun 03, 2008, 07:25 AM // 07:25   #97
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Mods can we have this thread deleted before anet gets any stupid ideas and I rage quit for another 6 months.

Thanks
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Old Jun 03, 2008, 07:41 AM // 07:41   #98
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Amity? Joke?
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Old Jun 03, 2008, 08:11 AM // 08:11   #99
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Quote:
Originally Posted by Commander Ryker
Paragons
The fact the the whole profession's PvE usefulness is riding on 2 PvE skills doesn't alert you to the fact that profession itself is not overpowered?
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Old Jun 03, 2008, 08:33 AM // 08:33   #100
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Quote:
Originally Posted by Spura
The fact the the whole profession's PvE usefulness is riding on 2 PvE skills doesn't alert you to the fact that profession itself is not overpowered?
It actually alerts me that the profession is pretty useless.
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